Post by Arvind Pillai on Jan 18, 2006 8:58:10 GMT -5
First of all, start a new thread and copy/paste this into it:
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Name:
Weapon:
Skills:
Abilities:
Description
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Each of these field will be discussed in order.
Name: This is the name of your character. Please ensure that this name is suitable for roleplaying. Do not make your name Darth Vader or Spiderman.
Weapon: You may choose any weapon of your choice. There are no guns or rocket launchers in the world of Rythanis. Here are a few weapons that you could choose if you wanted. Please keep in mind that these arent the ONLY weapons you can choose. You can choose only one weapon in the beginning. You may buy more later (unless you have swordsmanship as a skill.)
Katana
Shortsword
Broadsword
Longbow
Crossbow
Warhammer
Dagger
Club
Staff
Skills: These are the skills your character posseses. You may choose a maximum of 2 skills from this list:
Martial arts - Allows you to kick your opponent around like a punching bag.
Swiftness - Allows you to move VERY fast.
Magic - The magic you might see in the Harry Potter movies. This is one of the broadest skills in the game. It includes elemental magic, cosmic magic, battle magic and even shapeshifting and stealth. MASTERY OF BLACK MAGIC IS NOT INCLUDED.
Chemistry - Concoct various potions and poisons to aid you in war.
Swordsmanship: Gives you mastery over the art of dueling with swords and various other weapons. It also allows you to have more than one weapon from the very start.
Demonology: Allows you to gain some of the features of demons and other dark beasts through chants and rituals. Eg. Grow wings or fangs or breathe fire etc.
Nature - Control the forces of nature and call upon animals of the wild to aid you in battle.
Archery - Gives you mastery over the art of archery. You require this skill in order to hold any type of bow.
Psyche - Wreck havoc around you and torture your opponents with the power of your mind.
Horsemanship: Allows you to ride various beasts of burden. You initially start out with a horse if you pick this skill.
Abilities - Your character can have a maximum of 4 abilities. These abilities must be based on your skills. You cant do karate chops without martial arts and shoot three arrows at a time without Archery.
------------------------------------------------------------------
Name:
Weapon:
Skills:
Abilities:
Description
--------------------------------------------------------------------
Each of these field will be discussed in order.
Name: This is the name of your character. Please ensure that this name is suitable for roleplaying. Do not make your name Darth Vader or Spiderman.
Weapon: You may choose any weapon of your choice. There are no guns or rocket launchers in the world of Rythanis. Here are a few weapons that you could choose if you wanted. Please keep in mind that these arent the ONLY weapons you can choose. You can choose only one weapon in the beginning. You may buy more later (unless you have swordsmanship as a skill.)
Katana
Shortsword
Broadsword
Longbow
Crossbow
Warhammer
Dagger
Club
Staff
Skills: These are the skills your character posseses. You may choose a maximum of 2 skills from this list:
Martial arts - Allows you to kick your opponent around like a punching bag.
Swiftness - Allows you to move VERY fast.
Magic - The magic you might see in the Harry Potter movies. This is one of the broadest skills in the game. It includes elemental magic, cosmic magic, battle magic and even shapeshifting and stealth. MASTERY OF BLACK MAGIC IS NOT INCLUDED.
Chemistry - Concoct various potions and poisons to aid you in war.
Swordsmanship: Gives you mastery over the art of dueling with swords and various other weapons. It also allows you to have more than one weapon from the very start.
Demonology: Allows you to gain some of the features of demons and other dark beasts through chants and rituals. Eg. Grow wings or fangs or breathe fire etc.
Nature - Control the forces of nature and call upon animals of the wild to aid you in battle.
Archery - Gives you mastery over the art of archery. You require this skill in order to hold any type of bow.
Psyche - Wreck havoc around you and torture your opponents with the power of your mind.
Horsemanship: Allows you to ride various beasts of burden. You initially start out with a horse if you pick this skill.
Abilities - Your character can have a maximum of 4 abilities. These abilities must be based on your skills. You cant do karate chops without martial arts and shoot three arrows at a time without Archery.